The umpire whispers: “Please Play.” We sort of play. But it is all hypothetical, somehow. Even the “we” is theory: I never get quite to see the distant opponent, for all the apparatus of the game (Wallace, 2011, Infinite Jest, Hachette, UK). We find no reason to abandon the notion of play as a distinct and highly important factor in the world's life and doings. All play means something. If we call the active principle that makes up the essence of play, “instinct,” we explain nothing; if we call it “mind” or “will” we say too much. However, we may regard it, the very fact that play has a meaning implies a nonmaterialistic quality in the nature of the thing itself (Huizinga, 2014, Homo Ludens, Ils 86, Routledge, London.). This paper builds on the notion of integration of creativity and play in design and engineering environments. We show results of ongoing research and experimentation with cyber-physical systems (CPS) and multimodal interactions. The use of computational tools for creative processing and idea generation in design and engineering are mostly based on commonly available 2D or 3D CAD programs, applications, and systems. Computer-generated creativity is mostly based on combinatorial power and computational algorithms of the intrinsic system duly orchestrated by the user to manifest outcomes on a variety of processes. However, integrated game-based CPS ecosystems could enhance the uptake of play, imagination, and externalization within the design and engineering process.
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September 2016
Research-Article
Blended Spaces for Integrated Creativity and Play in Design and Engineering Processes
Robert E. Wendrich
Robert E. Wendrich
Mem. ASME
Rawshaping Technology Laboratory,
Department of Design, Production
and Management,
Faculty of Engineering Technology,
University of Twente,
P.O. Box 217,
Enschede 7500 AE, The Netherlands
e-mail: r.e.wendrich@utwente.nl;
info@rawshaping.com
Rawshaping Technology Laboratory,
Department of Design, Production
and Management,
Faculty of Engineering Technology,
University of Twente,
P.O. Box 217,
Enschede 7500 AE, The Netherlands
e-mail: r.e.wendrich@utwente.nl;
info@rawshaping.com
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Robert E. Wendrich
Mem. ASME
Rawshaping Technology Laboratory,
Department of Design, Production
and Management,
Faculty of Engineering Technology,
University of Twente,
P.O. Box 217,
Enschede 7500 AE, The Netherlands
e-mail: r.e.wendrich@utwente.nl;
info@rawshaping.com
Rawshaping Technology Laboratory,
Department of Design, Production
and Management,
Faculty of Engineering Technology,
University of Twente,
P.O. Box 217,
Enschede 7500 AE, The Netherlands
e-mail: r.e.wendrich@utwente.nl;
info@rawshaping.com
Contributed by the Computers and Information Division of ASME for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received December 21, 2015; final manuscript received March 18, 2016; published online July 4, 2016. Assoc. Editor: Francesco Ferrise.
J. Comput. Inf. Sci. Eng. Sep 2016, 16(3): 030905 (12 pages)
Published Online: July 4, 2016
Article history
Received:
December 21, 2015
Revised:
March 18, 2016
Citation
Wendrich, R. E. (July 4, 2016). "Blended Spaces for Integrated Creativity and Play in Design and Engineering Processes." ASME. J. Comput. Inf. Sci. Eng. September 2016; 16(3): 030905. https://doi.org/10.1115/1.4033217
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